Skip to content
Loading assets0%
AlphaActive
§ — Careers

Come build the first ones

We are an early studio, which means the people who join now have an unusual amount of say in what gets made and how. If that sounds like a risk rather than an opportunity, we are probably not the right fit — and that is fine.

§ 01 — Open roles

No open roles right now

We are not advertising specific positions at the moment. That does not mean we are not interested: if you are strong in one of the disciplines below, send us your work anyway and we will keep it on file properly.

Speculative applications open

Send us your work

A portfolio, a reel, a shipped title, a game jam entry, a repository — whatever shows what you can actually do. Tell us which discipline you are aiming at and what you want to work on.

§ 02 — What you get

What working here actually looks like

No perks list, no beanbags
01

Small team, real ownership

You will own features end to end rather than a ticket queue. Early studio, so what you build shapes what the studio becomes.

02

All disciplines in one room

No handoffs across timezones. Design, engineering, art and audio work together and ship together.

03

Based in Dubai

On-site in the UAE, working across Gulf, European and Asian hours with genuine overlap.

§ 03 — Disciplines

Where we
need people.

Even with no role advertised, these are the disciplines we build around. Aim your application at one of them.

06 disciplines
01Game DesignSystems, progression and the feel of the thing
02EngineeringGameplay, tools and the systems underneath
03Art & AnimationConcept through to in-engine
04AudioSound design, implementation and mix
05Co-developmentEmbedded teams alongside your own
06Porting & Live OpsNew platforms, and keeping a title healthy after launch